Thoughts on Battlefield 1 Beta

Earlier this week, the open beta for Battlefield 1 went live, and after a brief wait for the servers to work I gave the beta a shot.

The Battlefield 1 Beta allows players to play through two desert maps. Each map can be played through a separate game mode: Rush and Conquest. Conquest is a 64 player match where players have to capture six different points across the map. Players can use tanks, cavalry, and planes during this game mode.

Rush has one team being tasked to destroy the defending team’s telegraph poles. The Rush map is split up into multiple zones, with both teams starting off in two side by side areas. Players will keep moving between these zones if the attacking team area able to destroy the two telegraph poles in each zone.

battlefield-1-beta-1Both game modes were fun to play through during the beta. Conquest can get quite hectic at times, due to the massive amount of players on the map. While the map used in Conquest is enormous , I felt the bulk of all the fighting occurred in one-half of the map where most of the buildings are. This wasn’t bad as it meant I was never too far from combat when I respawned, but it meant I had little incentive to explore parts of the map.

Rush mode was a mix of fast gameplay and waiting around. As the attackers, I was always moving around, never spending too much time in one place. With a good attacking team, rush games can go by very quickly. As the defenders, Rush mode can take ages to finish. Defenders have to play the waiting game if they want to win this game mode. They either have to wait out the ten-minute timer or whittle down the enemy until their unit count hits zero. If the attackers can finish their objective at the last second, this can cause the match to drag on. However, I am interested in playing a game if Rush on a map based on western Europe. Playing through a map that involves moving between enemy trenches sounds pretty fun.

In the beta, each player has four classes to choose from; assault, support, medic, and scout. The assault class is the go to class for rushing the enemy. They are equipped with a sub-machine gun and a verity of grenades to use against players and tanks. The Support class is self-explanatory. They can drop off ammo packs for players to use, and set up trip mines to take down enemy players. Medics are there to keep their allies healed up with their health packs and revive fallen players. Scouts have access to the sniper rifles in multiplayer. They can use piercing bullets to hit multiple enemies at once, and shoot out a smoke screen with their flare.


All the weapons used by classes feel authentic for the time period. While the support and assault classes seem to use more experiential weapons from World War 1, the rifles used by the medic and scouts would be more common to see in World War 1. I always like seeing historical accuracy in games. Yes, Dice has taken some liberties, but that is to be expected.

I like how the multiplayer of Battlefield 1 is going so far. The desert maps shown off look beautiful. Both the destructible environments and the weather effects used in the game give the feeling of an ever changing battle ground. The tanks feel a bit overpowered in Battlefield 1. I found the most efficient way to destroy a tank, is with another tank. All the classes have to deal with tanks are a few anti-tank grenades. There are artillery pieces scattered across the maps to use for destroying tanks, but since these are fixed positions, they are very easy to out mourner or simply attack.

With my time with the beta, I am looking forward to playing the Battlefield 1 multiplayer when it is released in October. There is a robust multiplayer behind this game, which should only improve between now and the games release. I just hope Dice do not disappoint with the games single player.

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Aspiring writer, that is trying to get into video game journalism. Very enthusiastic about gaming and fond of anything that is nerdy.