Confirmed Matches for WWE Royal Rumble (January 18, 2018 9:19 pm)
Results: WWE Smackdown Live 16/01/2018 (January 17, 2018 5:28 am)
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Goldberg to Headline 2018 WWE Hall of Fame (January 15, 2018 7:38 pm)
Paige’s In-Ring WWE Career is Over (January 12, 2018 10:06 pm)
Ring the Bell: End of Year Awards (January 11, 2018 7:00 am)
ABC Confirm No Lost Revival…Yet (January 10, 2018 6:30 am)
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Ring the Bell: Welcome to 2018 (January 8, 2018 11:41 pm)
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Results: WWE Smackdown Live 02/01/2018 (January 3, 2018 9:24 am)

More Prey Gameplay Details Revealed by Arkane Studios

Not much has been explained regarding Arkane Studios’ Prey. Described by director Raphael Colantonio as a “reimagining” of the original first-person-shooter, gameplay details have remained somewhat ambiguous. However, during an interview at this year’s QuakeCon, the Arkane exec shared some information on how the game actually plays.

According to Colantonio, Prey will possess a non-linear structure, allowing players to explore areas in whichever order they choose.

“This is not mission onto mission.” he explains, “Everything is continuous. You can always come back to where you were before. The context may have changed. Also you can visit it outside in ‘zero-G’ and go from different airlocks to different airlocks and find shortcuts.”

He also went into further detail surrounding the mysterious, shapeshifting creatures that appeared in the trailer, as well as the player’s ability to learn the abilities of each alien foe.

“Regarding the aliens, we don’t want to reveal too much at this point.” he continued, “All I can say is that they have their own purpose. They broke out of containment and then they evolved. There’s a full ecology. Each of them have a purpose, and it’s only until later that you really understand exactly how they’ll come together. A cool thing about them though is that they have some really interesting powers, and you can learn them.”

Prey Hands

During one snippet, the trailer shows the protagonist’s hands become shrouded in a veil of smoky darkness as they absorb their enemy’s abilities, offering a slight Bioshock vibe amidst the game’s sci-fi setting.

Finally, the Arkane CEO explained the origin of the game’s interesting logo, which apparently derives from an in-game device known as a psychoscope, which is used by the scientists in the game to observe the aliens.

Prey was revealed back in June, during the Bethesda Conference at this year’s E3, with a tantalising trailer that offered a brief glimpse into the apocalyptic dinginess of the reboot’s sci-fi world. Colantonio also mentioned that players will be able to play a male or female protagonist, much like the studio’s upcoming stealth-action RPG Dishonoured 2.

Prey is expected to release in 2017 for PC, Xbox One and PlayStation 4. For more information, you can check out Arkane Studios’ official website here, or follow the developer on Twitter.

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Charlie is a platforming romantic from England, that still speaks in a fashion that died with the Elizabethan era. Having been gaming since the days of Crash Bandicoot, he champions the Playstation, and is only a little bit embarassed that Super Mario Land keeps spelling his defeat.