In a recent video shared by Bethesda Softworks, developer Arkane Studios goes into a little more detail surrounding upcoming first person shooter, Prey.
The footage was taken during this year’s E3, in an interview with Arkane President and Creative Director, Raphael Colantonio. According to Colantonio, the 2017 Prey won’t be a sequel to the 2006 original, but “a reimagining of the IP”.
“Prey is not a sequel, it’s not a remake, it has no tie with the original. You have to look at it like a reimagining of the IP. You’re on board of a space station and there are aliens and you have to survive.”
Colantonio went on to describe the qualities Arkane strive for when creating a unique experience for the player, with regards to Prey. “The game that you define as an Arkane game is a game where simulation is very important” he said, “where the choice of the player is very important, so we track what it does all along so there can be consequences to the choices.”
Prey saw its official reveal this year during Bethesda’s E3 conference, where an ominous trailer showed protagonist Morgan swept from the tedium of his daily routine into a dark, degenerated space-station overrun with deadly alien species.
Whilst the character shown in the trailer was male, it was confirmed by Colantonio that players will have the option to play as either a male or female character – both of whom will be named ‘Morgan.’
Whilst the 2006 original opted for a heavier focus on shooting, Colantonio asserted that Arkane’s Prey will introduce a variety of other elements amidst the game’s FPS elements. The director described Prey as more of a “hybrid” game, blending narrative, action and RPG elements. Whilst players will have access to “some weapons”, they’ll also be able to use their surroundings to their advantage, even learning new alien powers from the game’s extraterrestrial enemies.
Arkane Studios is known for its work on first-person stealth-action game Dishonoured, which also emphasised player choice. As both Dishonoured and its 2016 sequel makes offensive and evasive methods equally viable, perhaps fans can expect a similar openness of Prey’s disquieting sci-fi world.