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Adventure Like a 1930’s Explorer in Pathway

It’s 1936. There’s talk of a new element on the rise, and agents of the Reich are sweeping the globe in desperate search of information as ancient artefacts are materialising to puzzle purloiners and pundits alike. All the while, vague rumours surround a mysterious ‘Projekt Walhalla.’ Luckily, in Robotality’s new tactical RPG Pathway, the recovery of antediluvian oddities is just part of your day’s work. What ho, chaps.

Inspired by the Pulp-Fiction era, Pathway (via. NeoGAF) places you into the affluent boots of a private collector, whose business specialises in the recovery of ‘unique items.’ Accompanied by a motley crew of adventurers, you’ll meander through a 16-bit realm, filled with fallen temples, shrouded tombs and Wehrmacht strongholds, to beat the Germans in a search for powerful artefacts of civilisations long gone.

Pathway 2

Comprising a 16-bit world inspired by “novel pixel/voxal hybrid technology”Pathway blends exploration with “deep and demanding turn-based strategy battles”, bolstered by a peculiar cast of characters and an original soundtrack by Halfway musician Gavin Harrison.

Indie Developer Robotality are known for their previous work on Halfway, a futuristic turn-based strategy RPG. Other previous creations include fast-paced Android arcade game Pixel Towers, and Towers of Rage, a minimalistic beat ’em up.

Pathway is planned to release in 2017 for PC, Max and Linux. No further details have yet been revealed. For more information, you can check out the game’s official site here, or visit Robotality’s website.


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Charlie is a platforming romantic from England, that still speaks in a fashion that died with the Elizabethan era. Having been gaming since the days of Crash Bandicoot, he champions the Playstation, and is only a little bit embarassed that Super Mario Land keeps spelling his defeat.