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Uncharted 4 Multiplayer Will Have Free DLC

Naughty Dog shared today some exciting new information on Uncharted 4: A Thief’s End, due to launch in just over a week’s time.

The info was dropped by designer Rob Cogburn on the PlayStation Blog, and surrounded the game’s multiplayer mode: all future DLC maps and modes will be free to all players. Whilst microtransactions will be present and include “vanity and gameplay items”, Cogburn asserted that all items available for purchase can be earned through the gameplay.

Cogburn mentioned that featuring free multiplayer will mean that the game’s multiplayer community “won’t be fragmented”, which represents an “entirely new direction for Naughty Dog”, compared to the paid DLC maps available in their previous games. Cogburn added that “We are confident it will have a hugely positive impact and keep the Uncharted 4 multiplayer community thriving.”

Alongside additional maps and modes, Uncharted 4’s post-launch DLC will include weapons, vanity items and boosters. Relics you collect during challenges and from winning matches can be used to unlock DLC, with the option to then spend them on either Vanity or Gameplay DLC chests. The contents of these chests is randomised, so there’s no way to pick and choose your items, but as chests grant a new reward every time, you’re likely to get what you want eventually.

You’ll also be able to unlock these items immediately, by purchasing them with real money. As of yet, however, Naughty Dog have not supplied a price list for these items.

The studio did, however, release a ‘multiplayer roadmap’ detailing Uncharted 4’s post-launch schedule (via. GameSpot). As seen in the picture below, additional content is intended to be released from summer 2016 to spring 2017, with co-op set to arrive this autumn.


Those who purchase the Uncharted 4 Triple Pack will receive a first-in-the-series single-player expansion mode, as well as two multiplayer expansions that come with items such as weapons and vanity packs. Some brief descriptions from the blog post of the packs can be found below, with further details to be announced later on.

MP Pack #1
– Long Gun
– Booster
– Skin
– Hat
– Taunt

MP Pack #2
– Pistol
– Booster
– Mystical
– Hat
– Taunt

Naughty Dog also shared the multiplayer modes that will be available in the game at launch. The modes and their descriptions can be found below. Alternatively, you can check out the full post on the PlayStation Blog here.

Ranked: In Ranked Team Deathmatch, Ranks range from Bronze III to Diamond I. You’ll be awarded points for winning a match, and points will be deducted for losing. When you acquire the necessary number of points, you’ll enter into Qualifiers – which is where things get really interesting. At this point, a player is given the opportunity to increase his or her Rank by winning a certain number of the next few matches. Failing to do so will knock the player out of Qualifiers, and he or she must earn points again for another attempt.

For example, if you are Rank Bronze I and earn enough points to enter Qualifiers, you must win three of your next five matches to reach Rank Silver III. Failing to win at least three of your next five matches will result in a failure in Qualifiers, and will force you to earn points to try again.

It’s a system that we think the competitive among you will enjoy as much as we have in the office.

Command: In this mode, you’ll capture Command Sites for a steady flow of points, or knock out enemy Captains for a large point bonus. Command emphasizes teamwork and a large part of that comes from protecting your Captain.

There are a number of Command Sites across each map. When your team captures one, your team’s score will increase. Command Sites captured by the enemy team must be neutralized before you can capture them for your side. Command Sites are captured faster when more members of the team are inside them.

Whichever player contributes the most points to the team’s objective is the Team Captain. The Captain will receive bonuses — cheaper In-Match Store Items, the ability to revive teammates faster, and more health when downed. When a Captain is designated, the Captain starts at Level 1, but as the Captain gains objective points without being KO’ed, the Captain goes up a Level to a max level of three, which increases the effectiveness of the Captain bonuses. However, at higher levels, the Captain is more visible to the enemy:

Level 1: Enemies see a Captain icon by the Captain’s name
Level 2: Enemies can always see the Captain on radar
Level 3: Captains are automatically Marked until they lose Captain status

Captain status is lost when the Captain is knocked out, which scores the enemy points depending on the level of the Captain. This mode can have some intense comebacks given the large point value a Captain can reach.

Team Deathmatch: A fight to the end with teammates at your side. The goal is to score a certain number of points to win, with each enemy KO being worth one point.

Plunder: In Plunder, grab the idol and return it to your treasure chest for one point. You can throw and climb with the Idol.

Warm Up Playlist: We have made a lot of new gameplay mechanics available, and the Warm Up playlist gives players the opportunity to explore them. You will only be able to play in this playlist for a certain number of matches, to help you understand the multiplayer mechanics before joining the fight.

Trials: Set up as pseudo competitive matches, players go up against enemy NPC opponents with the goal of getting a high score using specific multiplayer mechanics. Each of the 10 Trials will include different levels of difficulty and will award Relics for completion.



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Charlie is a platforming romantic from England, that still speaks in a fashion that died with the Elizabethan era. Having been gaming since the days of Crash Bandicoot, he champions the Playstation, and is only a little bit embarassed that Super Mario Land keeps spelling his defeat.