With less than a month to go until Drake’s final hurrah, Naughty Dog’s Arne Meyer divulged some interesting details about the upcoming Uncharted 4: A Thief’s End during a recent livestream event (via. GameSpot).
According to Dualshockers, who watched Naughty Dog’s livestream, the game is anticipated to be longer than its predecessors. According to Meyer, “it’s a pretty meaty game.”
The developer also discussed the difficulty settings in place for the game. Whilst on the lighter and normal modes, the demo’s Madagascar section only included snipers, playing on Hard or Crushing will mean facing off against RPG-wielding enemies in addition. Enemy aim is also much more accurate on the game’s harder difficulties, meaning the possibility of both getting spotted and shot the much higher compared to Normal and Easy mode. Playing on Crushing will also remove some of the information on screen, such as threat indicators and the general location of alerted enemies.
Meyer mentioned A Thief’s End’s open levels in comparison to the earlier Uncharted games, suggesting that these will likely affect the game’s playing length. Those in pursuit of Easter-eggs, treasures and secrets are quite likely to find themselves occupied for a great deal longer than those just in it for the story, for example. Dualshockers’ full account of Naughty Dog’s livestream event can be found here.
Uncharted 4: A Thief’s End was originally scheduled for a 2015 release, but was delayed till 2016. After several more delays, the fourth and final Uncharted entry is now on course for launch on May 10. A 16-minute preview of A Thief’s End’s gameplay was recently released, and sees intrepid hero Nathan Drake explore sprawling Madagascan planes alongside older brother Sam and the charmingly paternal Sully.