Everybody’s Gone to the Rapture Dev’s Planning ‘Lighter’ Isometric RPG

Whilst the vituperatively dubbed ‘Walking Simulator’ is making significant headway as one of gaming’s youngest genres, developer The Chinese Room has made it clear that their next game will tread decidedly more familiar paths.

In an interview with Rock, Paper Shotgun, studio director Dan Pinchbeck expressed that The Chinese Room’s next game – Total Dark – will be an isometric RPG, and discussed the reasoning behind the studio’s decision.

“It’s a much more traditional game, an isometric adventure with a free-floating camera and lots of mechanics.” he said,  “That will make some people happy while other people are going to wonder if we have the right experience to make that sort of game. But we absolutely do.”

He continued, “Because most people know us because of Dear Esther and now Everybody’s Gone to the Rapture, it’s easy to assume that’s the kind of game we will always make and have always made. What they may not realise is that we were developing other mods alongside Dear Esther. One of them was Antlion Soccer.”



Pinchbeck also mentioned that, despite its name, the studio will be opting for something a little airier to what fans of A Machine for Pigs or Dear Esther might be used to.

“One thing I can say is that it has a lighter tone. We’ve made three very heavy games now and it’s time for something lighter. It’s no less weird but it’s not quite as bleak.”

Whilst an official release date has yet to be announced, The Chinese Room plans to have a playable prototype of Total Dark ready by the end of April. You can read Rock, Paper Shotgun’s full article here.

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Charlie is a platforming romantic from England, that still speaks in a fashion that died with the Elizabethan era. Having been gaming since the days of Crash Bandicoot, he champions the Playstation, and is only a little bit embarassed that Super Mario Land keeps spelling his defeat.