Campo Santo’s first-person exploration game Firewatch has certainly been off to a good start, having sold around 500,000 copies in its first month, it was revealed in a blog post by publisher, Panic. Carrying a $20 (£15) price tag, the game has racked up around $10 million (nearly £7 million).
Panic also stated that the company remade their investment in the project after Firewatch’s very first day of release, and after much apparent apprehension, the game can be considered a financial success.
“Firewatch’s budget, while huge for us, was modest for a game of its quality and scope, but we made our investment back in about one day.”
“Firewatch has sold around 500,000 full-price copies in its first month. (It was even the top PlayStation Store digital download in February!)” Panic adds. “As an indie game, or heck, even as a “real” game, ok fine but not as a Call of Duty or Star Wars game, Firewatch can be considered a sales success. We’re so grateful. And relieved. But mostly grateful.”
Upon its release, Firewatch’s PS4 version was afflicted with multiple game-interrupting bugs, a patch for which was swiftly released to enhance performance. More technical support here will soon become available, mention Panic in the blog post, with further updates to make it onto Firewatch’s PS4 and Mac editions.
The use of the in-game camera has been well-received, however, with online servers so far accumulating 214,802 uploads from thousands of Firewatch explorers according to the post. The PC version also enables players to order physical prints of their in-game snaps, and so far 1,000 sets of prints have been shipped.
Panic’s full blog post can be read here.