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Fallout 4 Creation Kit Confirms Console Mod Support

If the PC-modded baby nukes and cell-shaded graphics have got your gamepad-wielding hands tingling with envy, Bethesda Game Studios have just confirmed that mod support for Fallout 4 will finally be making it to consoles.

As reported by Game Informer, director Todd Howard spoke about mod support for the fourth installment of the post-apocalyptic series will be arriving on consoles and PC sometime this spring – via the game’s Creation Kit. The free interface carries the same tools Bethesda used to make the games, enabling players to get creative and share their mods on both the Xbox One and PlayStation 4.

According to Howard; the PC release of the Creation Kit will be sandwiched between release of the first two DLC’s, coming in March and April. Whilst Howard claimed the PC version will launch in April, he said it would “probably be a good month before it hits Xbox One, and another month for PlayStation 4.”

If all runs smoothly, the Creation Kit should be available across all platforms by June 2016.

Fallout 4 is the first in the Fallout series to take a more active role in creation. Already equipped with a crafting system enabling players to construct their own settlements, the Fallout 4 fan base has already birthed a wide range of  impressive, flamboyant, and often quite ludicrous designs.


The game has also seen a fair amount of unofficial mods. GameSpot reported that the game has been revamped with cell-shaded graphics, whilst a user on Nexusmods managed to make Deathclaws scarier with a Randy Savage mod.

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Charlie is a platforming romantic from England, that still speaks in a fashion that died with the Elizabethan era. Having been gaming since the days of Crash Bandicoot, he champions the Playstation, and is only a little bit embarassed that Super Mario Land keeps spelling his defeat.