Life gets busy as gamers get older, we fondly look back to the days when all we had to worry about was getting our homework done, taking out the trash or else no television, washing the dishes and other childhood chores. There weren’t bills to pay, groceries to buy, babies to change or jobs to wake up early for. So while the youth college student of today must endure cram sessions of studying, I have adapted the same methodology to my life with video games in order to try to make a dent in my enormous backlog of video games I’ve not been able to get through (you know, because of the busy grown up stuff). So if you’d indulge me, I’d like to share my game cramming with you.
Now, one thing that I’ve never understood from most video game related websites, is how they can write a review about a game such as Grand Theft Auto V in such a small amount of time before its release with just looking at it from a rushed perspective? In a number of gaming news outlets, it’s a period of 2 weeks (maybe 4 weeks if they are lucky) for the website to have someone play the game in a quick run then pump out a competent review about it. While I don’t think its impossible to write a review in that amount of time, it certainly doesn’t seem like a window of time for enjoyment of the game.
Total play time of my completion of GTA 5 was just over 27 hours, and that was over the course of two and a half months from when it was released with a determination to complete as I did not want to miss out on one of the biggest talked about games of 2013. This wasn’t a play through of 100% completion as in completion of all trophies or achievements. No, this is a play through of completing all story aspects of the game with moments of getting lost in the massiveness of the game, because it is definitely quite easy to get distracted and drive off into a tangent. One of the first things that is apparent with GTA 5 is that if you’re not a person that is very much into stories, this is not a game for you. If you’re idea of playing Grand Theft Auto is just to play multiplayer and just run around like a chicken with their head cut off causing mayhem without any direction what so ever, then there is a place for you in GTA 5, but I certainly hope you didn’t pay full price for the game because that would seem like such a waste of not just of money, but a fantastic story within a game.
While the very complete end of the game seemed to me a little anticlimactic, everything leading up to that moment is phenomenal. The transition between each of the three characters, Franklin, Michael, and Trevor, is really something and very harmonious with its presentation. Rockstar did a fantastic job of making the player really want to play all three characters. It’s quite ingenious that its ‘magic’ had caught the eye of one Hideo Kojima, creator of the Metal Gear Saga, with some jealous comments about Grand Theft Auto V.
“GTA V” new trailer was awesome! This free control is future of the game, way higher than anywhere, makes me depress as matter fact.(cont..)
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) July 11, 2013
I don’t think our “V” can reach that level. Rockstar’s team are the best. W/o question they will pull up the possibility of game.
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) July 11, 2013
I myself am very much looking forward to the next Metal Gear Solid installment, but seeing this from such a game designing icon is definitely something. Grand Theft Auto V also caught the eye of my girlfriend – someone who’s not into video games very much at all, found herself interested in the characters stories and asking me what happened to each of them as I progressed through the story. Of course there is a lot of driving, walking, running, and talking among the vast populous of the game where I don’t have the luxury of cutting to the next scene as in a movie or television show and so those moments she obviously passes on or has no attention for. However, that’s where I find that stories shine in the detail of getting from point A to point B. Where some see it as tedious, I see it as living someone actually would.
It’s hard for games to make the story the most prominent part of the experience since so many of them are just pushing the multiplayer aspect, this causes me to fear for the longevity of plot lines in video games. As games have clearly become more about getting a bit of time here and there just to play for a short moment, the spark to get in & back out of each title has a greater appeal within the hustle and bustle of everyday grown up life. This is particularly the case when you take into account the rise of mobile games such as Angry Birds, Clash of Clans, and the now defunct Flappy Bird. Yet it’s titles like Grand Theft Auto V that still give me hope that a game’s story will not play second fiddle to it’s multiplayer aspect.
Luckily for me, this is a game that I actually have the luxury of owning on both PlayStation 4 and Xbox One. So you may be thinking to yourself, “WHY?” Well that is because I have friends on both consoles and I enjoy playing along side with them. That out of the way, I can tell you right away that Call of Duty: Ghosts did not captivate me in the same way that any of the previous C0D incarnations did. Obviously this is new era in the history of Call of Duty, where new characters are being developed and springing in a different world beyond that which we saw in the Modern Warfare series. That said, once again I cannot say that the characters were ones I had become attached to this time around.
Without giving away too much of the story for those of you that have not played the game or its plot yet as you’re wrapped up in the multiplayer modes, it has a lot to do with family. Not in the sense that it concentrates around a husband and a wife along with their kids, but there is a strong family presence in this game that the creators tried to make the player bond with all the characters where if something did happen to one of them (foreshadowing), you would feel a great deal of discomfort. I’m sorry to say to Activision and Infinity Ward, I didn’t. It just didn’t move me. Sure it sucks and I would be devastated if I were in that predicament, but there wasn’t enough before those moments to establish that link between player and character. The story itself isn’t very long at all. For a novice player, it make take a bit of time to complete perhaps up to 10 hours total game time from start to finish. An experienced player though could still probably finish this game on the hardest difficulty as I did in about 8 hours total game time. It’s really not that tough at all.
Infinity Ward places a lot more emphasis on the situation rather than put the player in an overwhelming situation rather than those overwhelming choke point situations such as in those moments during Call of Duty: World at War where the player had to continue to advance pushing against an endless spawning swarm of enemies. Ghosts to me felt more like a showcase of environments. Being in the snow, the jungle, going to space, rainy castle like structures, it was all very nice and pretty but there weren’t any moments that I found myself very much challenged with. Playing as Riley (the Dog) is fun but those moments are rather short lived, especially if you’re the type of player that more or less just pushes through a scene. From the commercials, it was presented as if the Dog would be a much more apparent and bonded role, but again it fell short on me. This might of been more of an introduction for Riley – as Activision very much enjoys its trilogies, so hopefully his role (or ones similar) within future installments will have a much deeper or more involved impact on the game.
The multiplayer portion of Call of Duty is a world we’re all too familiar with. Newbies, experts that never seem to be get shot, camping snipers, rampant backstabbers, just all around madness with very little team unity among its players. It is as it has always been, a run and gun paradise for the most part. People trying to race to choke points or that otherwise well known spot where they can juice out as many kills as they can to get their all to happy moments of unleashing a hellish killstreak. Then of course, something that always rises in complaints of any shooters releases is the question of the hit boxes. Have they changed? Are they using a new engine to calculate the hit zones from a headshot to body shot? Resulting into an endless swarm of the forum flaming on a game. “Call of Duty sucks!“, “Doesn’t play like the last one!”, “I’m never playing another Call of Duty again!”, “Why did they have to change so much?” and so on, so forth.
While I can be just as frustrated as the next person as there are moments where you definitely feel you had the other player square in your sights and got the headshot but they still got away and I was the one that died, I don’t really ever place it on the game’s fault that I failed. Sure there’s lag, and hacks, and glitches, and such, but its just part of the experience. Perhaps in the early days of online gaming as in my Counter Strike days, where cheaters were rampant as each server had to run their own anti-cheat as well as constantly monitoring it to ban players that did cheat, games these days aren’t that plagued. Chances are most of the time, you just suck and you need to practice, and if a player doesn’t feel they need to practice if they want to be good at each installment of a franchise such as Call of Duty, then there really isn’t a point in talking to that person. They might as well bury their head in the sand and cry about it.
As for my direct experience with the multiplayer, it was rather normal. I’m not very much one for the changes that have happened over the years with the perk system, but again, its not horrible. It just takes some adjustments where something that worked for you in a previous installment of the franchise is now altered, and the player must… adjust. The maps are rather fun, and not just converted maps from previous games, so it gives it a good new element to explore as players learn the terrain on an even playing field. The Extinction game mode is just like the zombies mode but obviously this is with aliens. While the mechanics are still the same where you slowly upgrade through the weapons you can access and open new areas to runabout in, the alien factor is actually a refreshing change. Their behavior is definitely something to adjust to as its not just as simple as just backing away from a group of zombies, although in Black Op II, the zombies did get progressively more aggressive as you advanced. Though the aliens do require players to rethink their beginning strategy from the way they use to play the zombie mode.
The only other thing to note here is the difference I saw between the versions. Personally I enjoy the Xbox One controller over the PlayStation 4 controller but these days many of my friends have transitioned to PS4, so I spend the majority of my online play there. I found more stability on the Xbox One version with very little moments of lag, smaller load times and actually cleaner & crisper graphics in my opinion. Plus since the Xbox One controller’s charge unit lasts for what seems forever at times, it provided for longer game sessions online than from the PS4 version. With that said, the story of the game to me was subpar and the multiplayer is what you would expect it to be. If you haven’t picked this one up, its worth a go, but try to find a deal on it and definitely team up with friends or online buddies, otherwise its just the same solitary world of isolated frustration we all get playing shooters, cursing and swearing loudly at the screen to the crowd of ourselves. Anyway, another series that’s often compared to the Call of Duty series…
Ever since Halo and Gears of War fell off my radar of shooters, two contenders that have come for the throne of shooters jumping to the forefront to try to take their place: Killzone: Shadow Fall on PlayStation 4, and Battlefield 4 across multiple platforms. EA has been trying for some time to get their foothold in there with games like Battlefield: Bad Company, Dead Space and the recently poorly received Medal of Honor installments. Battlefield was always their ace in the hole and with Battlefield 3, they finally got their foot planted in there making players salivate for a new installment to which they give us Battlefield 4.
As with the previous games I mentioned, multiplayer is a huge part of Battlefield and the importance of maintaining your squad is greatly apparent, but I’ll get back to that. First as far as the story is concerned, it was much more appealing to me than the Call of Duty: Ghosts plot was, although Battlefield 4 did feel much shorter than Ghosts. There’s no real decision making to be had in Battlefield 4, but there does come a choice that will result in one of 3 possible endings. Neither of them having huge importance over the other but I enjoy multiple endings myself, so it gives incentive to play again as well as hunt for the dog tags that you might of missed in your first run and believe me you will miss a lot of them as they didn’t make them easy to find at all.
Much like Ghosts, this was not a difficult game at all even on the hardest setting. even the most novice of player will get annoyed at some scenes; such as one instance where you have to pass through an area in a tank facing 2 enemies tanks and armored gun truck, but the experienced player shouldn’t have much trouble with it and at best have to play that scene over ten times at most. Total game time for me was about 7 hours including redoing some scenes just because of the enemies perfect aim playing on the hardest setting, but not extremely troublesome. A novice player I would project could probably complete the game in about 10-12 hours on a normal setting give one or two little annoyances here and there.
Where Battlefield 4 has the edge over Call of Duty is the multiplayer. First I’m very glad they have kept to the higher volume matches with 64 player servers. On PC it can be as high as 128 which to me is more like a war, but they still have the same amount of limitations on vehicles so there is a much more massive ground game in the higher volume servers. But those servers are few and far between as the majority does stick to the 64 man format. I much more enjoy the class system in Battlefield as it caters to the fans of Team Fortress where each player can have a more specific role in the game. Of course you still have maps where there are huge assortments of snipers or engineers waiting with a rocket launcher but the multiplayer is something a player has to build towards a more solid soldier. There are also those players that have sort of juiced their way to the top getting all the weapons without really running the gamut of earning them themselves but that’s every game these days. Vehicles themselves do get annoying sometimes only because if you have a team that comes over to your side with say a helicopter or plane with laser guided missiles, they can easily take down all your heavy vehicles reducing you down to a foot race against their onslaught of missiles and .50 cal gun fire.
Like in Call of Duty though, there are also the players that don’t play towards the achievement of the objective as in matches like Obliteration where there is one bomb and it is a push and pull battle to have control over it in order to destroy 3 sites on the other team. What happens a lot is that one team will blow up a single site, but then get the bomb again and hold it back at their base near their spawn. Since they fortify it, it just becomes like a small platoon throwing rocks at a castle wall. But these problems are issues created by the player, not necessarily the game. It does make me question why games such as this don’t find a way to remedy this kind of gameplay such as resetting the bomb position if the team holding the bomb doesn’t move it for a given amount of time, yet this doesn’t take away from the experience of this game. It’s how different people play. It does make me yell out in frustration to the other team that if all they wanted to do was run up their stats with kills, why don’t they go play Team Deathmatch or Conquest, but I digress.
In the end, when it comes to Call of Duty: Ghosts or Battlefield 4, my choice is Battlefield 4. Mind you there are still a lot server issues and crashes with Battlefield, more so on the Xbox One version, but its not unbearable and much better then it was when it was first released. If you can pick this up with a discount, I’d say grab it. I think most players will get what they feel is their monies worth for it, as long as they don’t get too discouraged in the early levels of multiplayer. So I now move onto something a little simpler.
During one of the many Sales events featured on PlayStation Network, I managed to pick up Rain for around $6.00 and it is a great little game. If you’re the type of player that enjoyed Ico for the PlayStation 2 (or PlayStation 3 when re-released in HD), then this is a game for you. Rain follows the story of a boy that when going to bed one night, swears he sees what looks like the image of a ghost girl just outside his bedroom window. When going to look for her and stepping out from his bedroom into the rain, he is transformed into a shadow of his former self and sees what is a demonic creature chasing after the little girl. From this point onward he is compelled to not only know who this girl is, but just what is chasing her?
The main staple of the game is that you are only visible when standing in the rain where you appear as a shiny shimmery embodiment of yourself. You cannot attack anything at all, but you can push, pull, and pick things up in order to move about this platform adventure. You eventually team up with the girl later in the game as the demon that chases the girl is also now chasing you as the boy, so you help one another distract the demon from grabbing the other to make your escape.
There are some other monsters here and there with specifics on how they can locate you, but its not just about sight either as even splashing through a deep puddle will call to any of the demons attention. While it may not be raining in the area you are, splashing through the puddles that flood into those areas call the attention of the monsters. There is an element of shadow play as there are times where you will not even be able to see yourself and you still have to try to navigate the area, that brings another unique challenge to the game.
Now the game is fairly short and can probably be completed by an experienced player in about 6 to 7 hours total game time, but story itself plays like a children’s book where the text of the story appears along walls, floors, and puddles as you move about. There are very little amounts of slow down in the game and this is not a very face paced game. If you’re looking for something on your PlayStation 3 for a little enjoyment and churn out some easy trophies, I think this one is worth it. It’s probably back to its $9.99 price tag, but its still a good buy in my opinion.
Now let’s get violent again…
Dead Rising 3 is my favorite game on Xbox One right now as I can have fun with this game off or online. The game is a serious improvement over its previous installment of Dead Rising 2, that took the series into a strange game show world of zombies. DR 2 seemed like it wanted to take the idea of Smash TV and put it into a zombie theme then just went down hill from there. Weapon combinations have returned as once again duct tape is your best friend, and this time they’ve made it a lot easier to construct weapons, which is helpful because you can get overrun by zombies very fast. Many a time had I cleared out streets of zombies where I would return to them on foot believing that the streets would be clear still, only to find that they have flooded once again.
There is a huge outdoor element to Dead Rising 3 with a vast amount of terrain to cover, though that becomes easier as you gain access to vehicles (but don’t let yourself get spoiled though). As much as I love rolling around in an armored jeep with a grenade launcher at the top, there is still a great foot game to be had with this game where the refinement of weapons elevates the combat with over the top combo finishers. Of course the weapons break, but as I mentioned, there are plenty of opportunities to make another one and get back at the hacking and slashing.
This is an easy game to finish but there are multiple endings to Dead Rising 3, so there is a good amount of replay value to the game just earning that which I enjoy greatly. Camera angles are probably the biggest headache to overcome as it spins around you by default as if it sat on a gyro. It literally gave me a headache as I’m prone to motion sickness, but there is a setting within the game to change that to a chase cam where it targets a position behind you but still able to be spun around you freely with the use of the right thumbstick. Another element gone from the game is dragging survivors with you when they require your help.
For those of you experienced in playing the Dead Rising series, you’ll relate to how much of a pain it is to have survivors follow you so you can rescue them in order to rack up a better score at the end of the game. There are many gruesome parts to the game to discover when it comes to the story, but there are equally a good amount of humorous parts to offset, particularly with the outfits and some interesting choice weapons such as the combination of a leaf blower and a hot dog shaped object that is not a hot dog. There’s even a vehicle that combines a street sweeper with an ice cream truck for some laughs too.
The multiplayer very easy to navigate in and out of, and Dead Rising 3 actually gives players a decent reason for using their Kinect microphone, as the voice commands are surprisingly very responsive and quick that you don’t even have to transition into menus if you don’t want to. Sure you have to activate the menu command, but its very quick and found it to be a delight to use. There’s no versus in multiplayer as its more of a score competition, and probably the annoying part about it is the challenge to get a buddy into your game as that seems to be the strangest and not a very intuitive way to do things. Still Dead Rising 3 provides a lot of worthwhile content and all around fun, plus there’s a decent story here this time and it to me makes Dead Rising 3 the best game to own for your Xbox One in my opinion. Moving on to something quick and easy though, how about some Payday 2?
If I’ve said it once, then I’ve said it a thousand times… if you’re not a part of PlayStation Plus by now, then you are missing out on a lot of free goodies. A shining example of this is right here with Payday2, which has just gone free on PlayStation Network with a PS+ membership. I actually started playing this when it was first released on the PC but its nice to see it on my PSN catalog of games as I get to enjoy it all over again with friends that only game on console. Payday 2 is an enormously fun shooter based around robbery heists.
First to point out about this game is that there is no real story, you just select the heist you want to embark on and go. You can go at it solo – which is difficult especially with the more extended missions, but you can also join online with other players on the same types of missions. And the missions themselves are on average of 10 to 20 minutes with even a subpar crew of players, but can take a lot more time with certain missions that require stealth and poise to complete the mission perfectly. Probably the biggest negative about this game is that there really aren’t that many missions to choose from. There are about 9 missions in the game broken into 3 types of themes. Robbing a bank or store, robbing a house with some element of drugs in it, or perhaps the bigger heists that involve breaking into much more heavily surveillance locations like a fine art museum or private residence. The other negative about this game comes from the players because many players just don’t understand the way the game or mission is to be played.
On PC, you’ll find a much more controlled group as most often you may not even stay in a lobby unless you have a microphone, and if you don’t, you’ll often get the boot. And I’m not just talking about now where people have been playing this game for over 5 months now. It was like that from the very beginning. Sure there are lobbies where you’ll find people just running and gunning to juice out award cards to earn new masks or attachments, but the PC community appears to want more players that know what they are doing.
With the console side, this is no so much since you’ll occasionally run into the young kid that is trying to talk like a bad ass as many of you will recall from your Call of Duty games. Unless you are lucky to play with you friends or rare people that actually know what they are doing, on the consoles, it will be more of a parade of fools in strange masks yelling how were they detected in the bank lobby because they don’t have the comprehension to understand that when you walk into a bank with a flak jacket and fully modded assault rifle on your back, you kind of raise attention if you walk into a bank that way. So if you’re look for team spirit on console, don’t be discouraged if you don’t find it.
The skill trees in the game do allow players to make themselves into their own little fortified criminal, but there are more or less a few essential skills that should be grabbed up and others to avoid. For instance, while it may seem cool that you have a suitcase that can turn into a turret, its not that effect if when they send in what Payday 2 calls “The Bulldozer”, which is a heavily armored bomb control swat member with what seems like an unlimited ammo shotgun. So now you’re little .22 caliber suitcase turret is like throwing marbles at the Incredible Hulk. At best, its a distraction for when you are trying to make your getaway. Having a turret isn’t really a skill per say, but it is one along the path in the Technician skill tree. Personally, I say if you’re going to go down that path of Technician, go for the drills because you’ll be much more useful into getting into safes as well as on stealth missions where a quiet drill is highly needed so not to alert the guards or gunmen patrolling the area. But this isn’t like Borderlands where once you start going down one tree, you’re stuck there, no. You can spread out skill points to all 4 types of skill trees to make yourself a more refined criminal.
One of other more obvious parts of Payday 2 that you’ll get into is your inventory where you’ll pull off your first heist, believe you just pulled a serious haul earning $10,000 for, and then you’ll go to buy a new gun and you’ll yell in surprise “$174,00? FOR A DAMN AK-47?” Yes, this game does not play with reality rules of what you believe are real world gun prices, so get use to it. Once you start going through missions you’ll understand it all rather levels out in the end. Another more obvious part of the game are the masks. There are roughly just under 30 different masks you can obtain in the game and they can be very difficult to get as the only way you earn them is by completing missions and selecting the lucky card that gives you a mask. But again, you’ll start swearing up a storm at the moments where you select a card at the end of mission, see that its a mask card only to realize…its not a mask you just got. No, its a pattern or a new material you can use to change your mask, and there are a lot…of patterns and colors to get. Also, once you apply one to a mask, that pattern or color is gone for every other mask so choose wisely and always preview before you commit people. You’ll have to earn it again through missions there isn’t a shop to buy them again.
Payday 2 was and still is a rather highly addictive game even though there are only so many missions, they never go down the same way twice in a room as some elements will change like a security door won’t be where it was last time, a security camera will be on a pole that wasn’t there before, or the guards will walk in a different pattern this time around. The host of the session can buy assets to give you a better chance for achievement or escape, but after getting to do these missions after a while, they aren’t very much necessary anymore and are more of just a means to skip a step here or there. The missions vary in difficult as well from 1 skull which is a basic low armored security team to where the heist is to be done to 5 skull ratings called Overkill where you will certain to meet the heaviest opposition the game can throw at you. Prepare to fight Bulldozers two at a time, lots of swat team members with heavy armored riot shields and a bombardment of flash grenades and tear gas coming your way. It’s a fast paced game that you can jump in and out in 20 to 30 minute intervals and with a $20.00 price tag or less with this game now, I don’t see how its not a must buy at this point?
The Last of Us recently received over 10 awards each at the recent IGN and D.I.C.E. awards for Game of the Year among other awards and it is well deserved. Of all the games I tried to cram, this one got the most special attention as the story of this game is just fantastic and one truly to be experienced. The ending I feel could of used a tiny bit more flare but I feel I know why Naughty Dog played it as they did. If you’re not familiar with The Walking Dead, this game plays right into that wheelhouse, so if The Walking Dead isn’t your thing, you might as well move along from this game. But The Last of Us isn’t your run of the mill zombie game. It spins this as more of an infection that transform you into some grotesque beings like a whacked out silverback gorilla on a bad acid trip. Sure some behaviors of these people turned monster is rather zombie in practice, but these things are fast… really really fast, and can overwhelm you even faster as they hardly ever wander alone.
What’s interesting about this game is that these monsters don’t seem like the biggest threat but rather like in The Walking Dead, other living people are the biggest threat. I played this on the hardest difficulty I could from the start, but the hardest you can play it in final as first you have to play it on hard, then play through it on Hard+, then you can play the hardest difficulty, Survivor+. I have no doubt that I could finish the Survivor+ play through but there are so many other games to get to, so it will have to take a back seat for the moment. Total game time for this was over 23 hours in the calculated game clock, but that doesn’t count other times where I did missions over again because I was swarmed for making a noise when I should of been quiet. In the end, it was probably more like 30 hours of gameplay. I did the same with Grand Theft Auto V, but there’s no difficulty rating, opting instead for a measure of performance. Here in The Last of Us though, a calculated approach is the best approach.
If there’s one thing I love about The Last of Us, it is the involvement of stealth. I absolutely love trying to be a ninja (and who doesn’t like ninjas?), trying to sneak past enemies undetected, choking out a bad guy without him noticing you sneaked up on him, never firing a single shot in an area… now that’s skill. Anyone can go in gun blazing, but if they never even know you were there, that is priceless. This really makes me wish they would revive the Tenchu series, but then Tenchu Z had to come along and ruin that party. If I hadn’t played with as much stealth as I did, it probably would have been less than 20 hours of game time, but that is not the way the game was intended to be play with the presentation of the tasks and missions the game gives the player.
There is so much content in this game that it truly is an experience, not just a game to me. Each scenario, perfectly mapped out that the design of the game itself is something to applaud. I may sound like I’m just kissing some tail here, but every last detail of this game is perfect. Probably the best part of this game is how much you can be immersed into this game. The emotional connection you as a player build with these characters is tremendous. Sure there are moments where you wish you could just smack the little girl Elly on the back of the head, but that’s just one emotion among many you’ll experience while playing this game. Your heart will race with nervousness, teeth grit with anger, and smile with hope while on this journey with them I really can’t talk it up enough. I thought the Uncharted series was their milestone, even though many weren’t happy with the 3rd Uncharted game, I enjoyed it a lot for what I played of it until I lost my game save from a burnt out hard drive, so I’ll have to get back to it, but The Last of Us brings it to a whole new level. If you’re familiar with the Uncharted franchise, you’ll be right at home with the controls of The Last of Us with some added adjustments in order to complete some objectives.
Like the Uncharted franchise, the multiplayer feels a lot of the same way. It’s not a multiplayer that will take over the shooter throne of Call of Duty or Battlefield, but it is a fun one to have. One element similar to the Metal Gear Solid: Peace Walker that The Last of Us has is building teams where you recruit people to go out onto virtual supply runs and missions in an offline adventure. The Last of Us places it a little differently as it pulls people from your real life such as those on Facebook to build your team or faction in which they will turn in a pseudo performance report to you of their accomplishments or they may die in their tasks that you send them out on. It’s a fun spin along with the actual multiplayer itself that makes it decent to enjoy. A recent ad I saw for Best Buy had The Last of Us for $29.99 which is a great deal for this game, so if you’re looking for something new and good cheap title, this one is big recommendation, but really this is a no brainer and should be part of every PlayStation 3 owner’s library of games.
So this closes up this session of Game Cramming for the time being. Next time I hope to bring you Tomb Raider, Killzone: Shadow Fall, Ryse, Batman: Arkham Origins, Dragon’s Crown, Heavy Rain and Beyond: Two Souls, but we’ll see as time allows.