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Review: Robot Rescue Revolution

Polish Developer Teyon may not be a name many gamers are familiar with but they have produced a number of titles over the years for every current generation console and handhand, as well as a number of mobile platforms. Their games range from first-person shooters like Heavy Fire: Afghanistan to family friendly sports games such as Mini Golf Resort. Their strength, however, has always been with puzzle games and their newest release plays on that.

Developer: Teyon
Publisher: Teyon
Reviewed on: Playstation 3
Also Available On: N/A
Release Date: TBD (US)/Out Now (Europe) via Playstation Store

Billed as “the toughest puzzler yet, with the wackiest robots around”, Robot Rescue Revolution finds players guiding quirky robots through labyrinths populated by a number of obstacles. The twist however is that all of the robots share linked controls and have synchronized movement, one robot moves, they all move. This unique twist prevents players from breezing through each puzzle and instead puts their brains and logic skills to the test. 

The Challenge begins

In the Candy Crush generation the puzzle game market is being flooded with a number of offerings which are nothing more than the same game with a slight difference in theme. With that in mind it’s nice to see a developer look for new, yet simple, solutions which breathe new life into a tired genre.

Robot Rescue Revolution offers over 100 different maps, each with a different challenge yet the same goal of getting the robots from A to B. Sounds simple right? 


The inclusion of synchronized movement, meaning all of your robots move simultaneously, certainly adds another level to what can be challenging maps at the best of times. This added element forces the player to think several moves ahead and can result in some very frustrating moments when you think you’ve solved the level only to forget that one of your robots has a bomb in the direction you’re planning on moving to next. This is indeed a thinking persons game.

As you progress through the game the challenges unlock and the difficultly is raised significantly throughout. The challenges on offer range from a overcoming a simple door mechanism through to multiple obstacles such as fire breathing walls, trap door and bombs. To help you on your quest to glory are a number of handy gadgets such as a cloning machine, teleportation devices and movable objects which can be used to safely blow up bombs or keep switches on. This all adds to a varied experience and with 50 levels under my belt I had yet to find two challenges which felt alike (though my brain was well and truly maxed out).

For a game of this genre the visuals impress. Before each level the player is brought into the map with a fly-by of the backdrop showing off some graphical elements that wouldn’t seem out of place in a big-budget Nintendo branded game. The animation around the game board is also something for the developer to be proud of, something as simple as wind physics can improve the visual experience drastically.

The Robots themselves, though simple in graphics, have controls which are simple, elegant and responsive, every effort made for an enjoyable experience.

The games audio is, sadly, nothing new and doesn’t break any boundaries for the genre. The in-menu music sounds remarkably similar to a number of puzzle game titles with a base heavy, techno style beat. The in-game music is on a more subtle tone, with different music for each of the three different worlds, for example the jungle world music sounds like bongo music.

Either with me or against me

In addition to the many hours you can spend overloading the logical parts of your brain alone, there is a mulitplayer mode, or more specifically a two player local mode. The game is lacking any online multiplayer so if you don’t have access to a second controller then this mode isn’t for you.


The two player mode consists of a number of levels with mixed game-play for both cooperative and competitive situations. The same great visuals and challenges exist here but with the twist being that each player has their own gang of colour coordinated robots to rescue.

Cooperative game-play takes place on one game map and requires the two players to work together to solve the level with different spawn locations offering each player a different role to play.

Competitive game-play is a split screen race against the clock with two identical situations and it’s up to each player to complete their own challenge whilst trying to outdo the other.

Overall the multiplayer experience is enjoyable but can be tiresome and tedious after a few levels of cooperative when one player is stuck waiting for the other to figure out what to do. The time spent in this mode did leave me thinking that with the lack of online multiplayer already limiting some players who don’t have the second controller why did the developer then go on to limit the local game-play to just two players when cooperative mode could easily cater for more.

Feeling Creative?

The disappointment in a lack of online interaction through multiplayer is dulled somewhat by the introduction of Custom Levels. This mode gives the player the control to create their own levels and upload them to the online community or download those that other players have created.


With access to all three worlds as a backdrop and all of the switches, obstacles, traps and walls presented in the standard levels the player is free to use their imagination to create something unique. In addition to the look and feel of the level, players have the option to make their creations single player, co-op or a two player competition adding another level to an already large array of level combinations available.

Level creation can be quite time-consuming and requires a lot forethought to create the perfect level. Creation mode does however give the player a constant flow of new content and extends the shelf-life of the game significantly.

Is a rescue required?

As something of a mixture between Lemmings and Bomberman this game will find an audience but with the niche market that this game is aimed at it seems more suited for the Apple and Google app stores rather than as a major console release. The only other downside with the game is the distinct lack of online multiplayer and the local joint effort can become very tedious and less enjoyable.[tabgroup][tab title=”The Good“]A fresh idea on a tired genre
Incredibly addictive
Easy on the eye visuals

[/tab][tab title=”The Bad“]More suited for mobile platforms
No online multiplayer


Review copy provided by Teyon

Official site link
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A co-owner of the Palace and the Tech Guru. He also co-hosts "The Geek Show" podcast and hosts "The Unhinged Gamer" videos on TPoW TV. You can catch up by following him on Twitter or (most likely) gaming: PSN: UKMickyJay - XBOX: Micky Jay.


  1. Just to add, this is the hardest game I’ve ever played in my life. I like that.

  2. If this comes to Vita then I’m in.

    • Couldn’t agree more. This has Vita written all over it.