In this day of new console announcements and next generation titles and today’s systems are reaching the end, this is where we get to see the best of the current generation before hitting the end of their life-cycle. I am very happy to say that DMC: Devil May Cry is one of these titles!
DMC: Devil May Cry is a reboot to the series Developed by Ninja Theory, who were responsible for Heavenly Sword and Enslaved: Odyssey to the West. As seen in the British Developers previous titles DMC is a gorgeous looking game with some great stylistic choices, one of which being the younger, skinnier, dark haired Dante.
• Developer: Ninja Theory
• Publisher: Capcom
• Reviewed on: XBox 360
• Also Available On: PS3, PC
• Release Date: Available Now
While the title saw massive criticism towards the stylistic choice of Dante before its release, it’s now seeing its praise from critics scoring highly in the majority of reviews. Now just over one month after the game’s release, DMC: Devil May Cry has received new updates through it’s DLC of Vergil’s Downfall, Bloody Palace and a few other costume/weapon packs, so lets see how the titles holding up in its entirety.
DMC: Devil May Cry
*Warning – Mild Spoilers to the games plot*
Just as the titles previous incarnations the main protagonist is the brash and cocky Dante, although this time there are a few changes. Gone are Dante’s trademark platinum 90’s boy band floppy cut and blood red leather long, two tailed coat. With noticeably different look, Dante now sports a long mod/punk style coat and has a much shorter darker hair cut. Though the new look was the source of much outrage among die hard fans, you very quickly get used to it. Along with Dante’s overall appearance changing, so too has his attitude. Whilst still maintaining his cocky attitude, this incarnation of Dante seems to have lost his cool an gained a temper, dropping a multitude of F-Bombs left and right.
Anyway, enough on Dante’s changes, lets take a look at the rebooted plot of DMC.
The game starts with Dante waking up after a heavy night of drinking, partying and sex. Nude and hungover, he answers the door to a mysterious hooded young woman who warns Dante that he is in danger. Before you know it a Hunter Demon and drags Dante into Limbo. What then follows is a comedy nude scene reminiscent of Austin Powers of the Simpsons, where inanimate objects are used to cover anything too blue. Once the silliness is done, the gameplay kicks in and damn is it fun!
A typical hack and slash style of fighting that is usually associated with the Devil May Cry series is in play along with the secondary gunfire too and will be instantly recognisable to any fan of the series. Movements feel as fluid as ever when changing between weapons and enemies at various heights heights, allowing you to pull off some sick looking attacks and rack up some hefty combos while your at it. Camera angles can be a bit of a problem when fighting, in that whilst it has improved not to stick to scenery and auto adjust quickly on the fly, you will find yourself having to manually rotate your view when fighting off a horde of baddies.
Once you’ve fought you’re way past the demon forces and beaten the level boss, then you training introduction level is over and you can get a grasp of what you are up against in DMC.
Just as in the original Devil May Cry you are going up against the super powerful demon Mundus, who rules over the people of the aptly named Limbo City, using dept, mind control and a giant television network under his control. United with his long lost brother Virgil, Dante finds out that they are the offspring of an angel named Eva, who had been murdered by Mundus’ hand, and the demon Sparda, who had been banished to an eternity of pain and suffering. Due to this super-natural mating, the two Sons of Sparda were born Nephilim, a special hybrid species that has the potential power to take down Mundas.
While you are on your quest to take down Mundus and his massive demon empire you find yourself traveling between two worlds. First there’s our world, inhabited by the docile human race where everything looks familiar and then theirs Limbo, where you will spend most of the game as it’s used as the fighting area. This twisted world that’s inhabited by deadly demons is a warped view of the real world. It’s vibrant yet dark and nothing is as it seems with landscapes that could change at a moments notice. For instance, you could be running down a corridor, about to reach your destination, when all of a sudden you feel a rumble then the exit has moved out of site and the floor has large chasms for you to cross.
The tradition of back pedaling in a level when gaining a new item/weapon seems to have been replaced too. This has now been exchanged for the ‘second play through with new abilities to reach hidden rooms’ trick, so combining that with the need to unlock higher levels of difficulty, prepare to pay through a few times if you’re a completionist.Completing the main story is pretty short with the main campaign lasting just 10 hours and the difficulty in this new adventure feels somewhat tame when compared to the evils of Devil May Cry 3 and unlocking the hardest difficulty setting will require at least two completions.
For combo nuts, Ninja Theory were kind enough to add a training mode for you to improve on your technique. Training mode consists of an invincible demon walking a round an all white room where you merrily knock ten bails of s**t out of him in order of practicing your combos to score big in actual game and try reach the top rank of an SSS rated score.
DMC: Devil May Cry is a great contender to the series and a breath of fresh air when compared to the sub-par Devil May Cry 4 (not to mention it’s shoddy mobile ports), and I would urge any fans of the series that have been sat on the fence to man up and pick up this great title. With a new line of consoles around the corner, you can expect DMC to be included in any future package videos to show just what this current generation was capable of, just as God of War II on the PlayStation 2.
DMC: Devil May Cry is available on the XBox 360, PlayStation 3 & PC systems and seems to currently be available the cheapest at Amazon.
The first piece of Downloadable content that had been made available for DMC is the Costume Pack, which consists of three new skins for Dante to slash his way round Limbo.
Costumes include the following;
Classic Dante: Hardcore DMC fans rejoice and silence your criticism for it is possible to have the current Dante resemble something a little more traditional to the series. Classic Dante comes with white foppish hair (seen originally as a wig in one of the games early cut scenes) and Dante’s Devil May Cry 3 clothing which consists of black boots, baggy trousers, blood red leather trench coat and of course the bear chest/leather nipple strap look (gun belt).
Dark Dante: As the name suggests the Dark Dante skin is ment to be evil Dante had he decided to take that route. This costume sees Dante sportinga darker look in black leathers with a slight blue sheen. This look also comes with the white short hair seen in Devil mode.
Neo Dante: Supposedly an homage to Branden Lee’s The Crow, this look sees Dante in a blue tight top, blue skinny trousers, bounded in red tape round his arms and mid section. This costume also comes with the short white haired look and a pair of black & white sneakers.
While not a massive part to DMC, the costume pack is worth the download for die hard fans at a small price.
The Costume pack is available for download right now on your console’s respective stores and will cost you 320 MS Points or £3.19.
The Weapons pack may be a little bit more of a temptation for you to purchase, especially if you’re looking to partake in trying to beat the games harder modes. Along with new skins for your weapons, you can also pick up character perks to help enhance your abilities.
There are three DLC packs to choose from, which are as follows;
The Golden Weapons Pack: This piece of DLC does exactly what it says on the tin, the Golden weapons pack turns your weapons gold. Though steering away from the traditional colour skin upgrade of just slapping on a cover to the original weapon, this DLC actually comes with new versions of the Shotgun, Scythe & Axe (Revenant, Osiris & Ophion), with a sleek gold look. Character perk included is the Item Finder, which helps you hunt down things like Argent Keys, Argent Doors and Lost Souls.
The Bone Weapons Pack: The Bone Weapon pack is so Metal! Transforming your Shotgun, Scythe & Axe into a gnarly looking set of underworldly looking weapons crafted from bones. Character perk includeds the Orb Harvester, giving you more ban for your buck as the amount of Red Orbs you can collect per kill and find are greatly increased.
The Samurai Weapons Pack: With the The Samurai Weapons Pack, your Shotgun, Scythe & Axe take the form of sharp, sleek looking instruments of metal and wood. Character perk included gives you 3 free upgrade points, for use in upgrading your weapons, combos and purchase items.
Majority of the Weapons packs are purely cosmetic so if you’re not interested in the look of your weapons then the character perks may be a little bit more for you. If you are after perks then I’d recommend the Golden Weapons pack for the item finder and at a push the Bone Weapon pack for the Orb Harvester, if you’re looking for achievement/trophy hunting without having to pay through the game to many times.
Weapon packs are available in singular packs for 80 MS Points or £0.79 and you can pick up the bundle pack (containing all three weapons and perks) for 160 MS Points or £1.59.
Bloody Palace DLC is an endurance mode taken from the Devil May Cry series (well the name is anyway), the object of which is simple. You play as Dante and must fight enemy’s and that’s about it. In a bit more detail the Bloody Palace like its predecessors requires you to clear all the enemy’s in a room (or platform in this case), to then progress to the next level. Unlike its original incarnations, this iteration of the Bloody Palace like Devil May Cry 4 consists of just 101 levels, falling way short of the original 9999. There’s not really much more to say on the mode other than it’s a good way to polish your combo skills and gain more orbs.
The Bloody Palace DLC is completely free and available on all system stores.
DMC: Vergil’s Downfall
* Warning – Definite Spoilers to the Main Campaign’s Ending*
DMC: Vergil’s Downfall is the final piece of DLC made available (also downloaded as a special edition bonus) and serves as an extra part to the DMC story line. As suggested in the title you take control of Vergil, the older brother of Dante who he (until recently), was teaming up with to free mankind and defeat the evil Mundus. After completing the main campaign in DMC: Devil May Cry, Vergil makes his intentions clear in that he planned to dethrone Mundus to collide Limbo and the Human worlds together and rule over them both. As the Sons of Sparda didn’t see eye to eye on world domination they would end up battling one another, consequence of which ended up with Dante stabbing his brother to the point of gravely injuring him.
Where you come in is directly after the DMC story taking control of the snappy dresser himself, looking worse for wear having just been stabbed in the chest with a rather large sword. Vergil then makes his way to his Mother’s grave where he collapses and awakens in another dimension. Whilst in this strange land Vergil encounters doppelganger versions of Kat, Dante and even himself, he is also guided by his mothers voice, loses his amulet and spots a big looking monster by the name of an Imprisoner Demon. The premise of the expansion is to heal Vergil so he may leave this world and carry on with his plans of being a well dressed evil git.
Playing a Vergil is great ( just as it was in Devil May Cry 3’s Special Edition), Ninja Theory have really capture the similar feel of the control to that of Dante’s but somehow different enough not to be bored after having just played around 10 hours of the main campaign. Attacks are faster, allowing really impressive looking combos using the Yamato (Katana). Using his Nepilim powers of both Angels and Demons through his sword skills, Vergil can use blue crowd control attacks and focused red devastating damage moves. Secondary gun attacks are replaced with a summoned crystal sword, which triples up as a simple weapon and a two-way teleportation device.
There are no secret keys and doors here. Collectibles are Lost Souls, as before, and fragments of health crosses are scattered across the levels. They’re spread more thinly, and tougher to find, and given that DMC gives you an overall score multiplier based on level completion, that might be annoying for particularly stylish fighters who aren’t interested in collectible hunting, and don’t need the extra health.
DMC: Vergil’s Downfall isn’t the longest of stories and Vergil’s attitude can really grate on you as the game progresses, however the chance to play as another character and especially one that control’s so slick an flawless is just too good to pass up.
DLC is a bit on the pricey side at 720 MS Points or £7.29 and the story pay off isn’t really spectacular so one for fans who really want to play as Vergil.
DMC: Devil May Cry, as a singular title is a great game that breathes life into a series that had started to turn into a parody of itself after DMC 4. With it’s stunning yet gritty look, its easy to see how it can draw new fans to the series. While its language and gore can be a put off to some, those who stick around are guaranteed a good time.
Slick fighting style and robust combo system livens up a potential liner hack & slash game
Rebooted story line and characters breathes new life into a tired series
Amazing visual look to the game that makes Limbo pop out at you
DLC is reasonably priced
Camera issues can occur when fighting causing you to miss an enemy attack and loose a combo
Very rarely do you feel like you really being challenged in the game, especially when compared to previous titles
Character personalities can become grating when either playing as the cocky Dante or the brooding Vergil
When playing as Vergil the levels are mostly reused scenes from the main story and lack the creativity of the Newsroom or Nightclub stages
Review copy was purchased by the Author