Epic Games’ lead level designer Jim Brown has claimed that the Xbox 360 still has more to offer, amid growing speculation that Microsoft are planning to unveil a new console.
Speaking to OXM, Brown said that Epic – co-developers of Gears of War – pushed the console to it’s limit when making Gears of War: Judgment.
“I’m trying to remember if it was the transition between Gears 1 and Gears 2 or the transition between Gears 2 and Gears 3, there was like a million different changes to Unreal Engine 3 to get to that point.
“When we first released Gears of War, the first one, people were like ‘woah, they’re pushing the Xbox to its limits, they’re doing crazy things’ – and every single time we’ve been able to step it up and find some corner of the 360 that no one was aware of and more areas for us to push.”
Waylon Brinck, art director at People Can Fly – also involved in the development of Gears of War: Judgment – believes they have pushed things further during the making of the game.
“We’re pushing way more enemies, way more particles, the environments are a lot more dense than on previous games. Our rendering engine, we’ve even added a few new features that allow us to do richer lighting, more dynamic lighting, darker darks, brighter brights.
“It’s the most colourful Gears game ever, which feels weird to say. But I think it also has the richest darkest mood out of any Gears game since the first one. So yeah, it was all hands on deck optimising this thing, we squeezed a lot more out of it.”
And when asked if this means there is no immediate need for a new Xbox, Brinck said;
“Yeah, there’ll always be something more we can figure out, do better.”
Gears of War: Judgment is due for release on March 19.