A little while ago (or July 17 to be exact), Chris reported that Deadpool is finally getting his own game, as well as presenting an announcement trailer… Cue much excitement. Well now, some six months later, we have screenshots.
And Sean Miller – Creative director at High Moon Studios – has also been speaking about the game to CVG:
“With Deadpool, Activision has this relationship with Marvel, I am a lifelong X-Men fan, I’ve loved them since I was a kid. When I saw there was an opportunity to play in that universe, we seized at it. But what we didn’t want to do was something that had been done over and over….If you do games based on Wolverine it has to be that character, you’re kind of limited because everybody knows that character. Here we had this character who was this flawed superhero, that was interesting. The idea that he was insane created this mixture of comedy and really visceral action. I love the visceral action but I also like to laugh, I don’t think we do that enough in games…We found that there were elements to Deadpool that we related to in that he’s flawed and I think there are elements of him that touch me as gamer, both in what he does and his kind of combat….So we put together a pitch for what we thought would be a good Deadpool game and found that Marvel was interested in it too. When we did our prototype and showed them the mature take they dug in with both feet, which was fantastic. For me that’s been one of the best parts, I get to play in a universe that I’ve loved for 25 years.”
He also spoke about inspiration for the game, namely Rocksteady’s acclaimed Batman video game:
“[Rocksteady] grasped who Batman was, that’s why those games were so awesome. They made sure everything in the game supported who Batman was. In Bayonetta they had really smooth, slick mechanics, even though they were second or third generation mechanics, and they’d been developing them for a while…I don’t necessarily look at them as competition as much as I do inspiration in creating experiences. I love the idea of creating an experience that’s more than just a single mechanic. That’s what we’re striving for with Deadpool, I think we’re achieving some success with that.”
“It has to be a good action game, if it isn’t, you can have all the jokes in the world but it would get old fast. We’re gamers, we like to play, we need that feel, it needs to feel good, feel right. Batman is an icon, was well before I was born. I don’t think you can compare a character like that to one that started in the 90s. I want to attract new fans, but we’ve got to take baby steps in terms of that…Deadpool has a broader appeal than you might imagine, because he’s made cameos across genres. He’s hugely popular in Marvel Vs. Capcom 3, he resonated with people. So we’re appealing to a broader market of gamers, I don’t know if we’re going to drag in movie people and others, maybe we will but our Deadpool isn’t that movie guy anyway.”
“On the first outing with a character like this you have to start with the essence of that character, appeal to the people that know that character. Together that becomes a base. Deadpool is a character that’s fun to talk about, it’s almost infectious, that’s why he’s risen in popularity recently. There’s a decent amount of recognition among gamers, those are the people we want to reach out to and have show up. He’s a character that was genetically engineered to kick Wolverine and Spider-Man’s ass in a battle of brawn and wit.”
“Deadpool is a guy that actually wants people to like him, and he likes other people. That personality is what defines him, it’s not just about making jokes. For me that’s what we need to develop, at the end of the day if you don’t like and want to hang out with Deadpool – despite the fact that he’s socially inappropriate, awkward, certifiably insane – we’ve failed.”
Deadpool is expected to be released in late 2013.